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Last Updated: April 23, 2024

Claims for Patent: 8,187,070


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Summary for Patent: 8,187,070
Title:Games of chance based on event databases
Abstract: A system and method for implementing a game of chance based on historical events. The method consists of randomly selecting a set of competitors from an event database. The competitors are presented to a player. A set of criteria comprising a subset of the competitors are received from the player. The database of events is filtered to produce a set of events comprising those events that match the set of criteria. A single event is randomly selected from the set of events to determine an outcome for the game.
Inventor(s): Fleischman; Michael (Somerville, MA)
Assignee: Bluefin Labs, Inc. (Cambridge, MA)
Application Number:12/877,722
Patent Claims:1. A computer implemented method for implementing a fantasy baseball strategy card game, comprising: using a computer to perform each of the steps comprising: dealing a set of pitcher cards to a first player from a deck of pitcher cards, each card indicating a real world pitcher who has played in a baseball league; dealing a set of batter cards to a second player from a deck of batter cards, each card indicating a real world batter who has played in the baseball league; receiving from the first player a selection comprising one of the pitcher cards from the set of pitcher cards; receiving from the second player a selection comprising one of the batter cards from the set of batter cards; generating a set of events where the pitcher represented by the selected pitcher card pitched to the batter represented by the selected batter card in a real world game of the baseball league; selecting randomly an event from the generated set of events; and determining an outcome of the event, the outcome comprising one of a strike, a ball, a foul, a hit, or a walk.

2. The method of claim 1 further comprising: displaying video footage of the event to the player.

3. The method of claim 1 further comprising: determining a score adjustment for the second player based on the outcome of the event; and adjusting a second player's score based on the score adjustment.

4. The method of claim 1, wherein an event comprises a pitch from the athlete represented by the pitching selection in a past real world game of the baseball league, and the result of the pitch based on the actions of the selected athletes.

5. The method of claim 1, wherein an event comprises an at-bat from the athlete represented by the batting selection in a past real world game of the baseball league against the athlete represented by the pitching selection, and the result of the at-bat is based on the actions of the selected athletes.

6. The method of claim 1, wherein the set of pitcher cards and the set of batting cards comprise five cards each.

7. The method of claim 1, wherein the sets of pitching or batting cards all indicate athletes from a same team of the baseball league.

8. The method of claim 1, wherein the sets of pitching or batting cards all indicate play by athletes of the baseball league that occurred in a range of years.

9. A system for implementing a fantasy baseball strategy card game, comprising: a non-transitory computer-readable storage medium for storing executable computer program instructions comprising instructions for: dealing a set of pitcher cards to a first player from a deck of pitcher cards, each card indicating a real world pitcher who has played in a baseball league; dealing a set of batter cards to a second player from a deck of batter cards, each card indicating a real world batter who has played in the baseball league; receiving from the first player a selection comprising one of the pitcher cards from the set of pitcher cards; receiving from the second player a selection comprising one of the batter cards from the set of batter cards; generating a set of events where the pitcher represented by the selected pitcher card pitched to the batter represented by the selected batter card in a real world game of the baseball league; selecting randomly an event from the generated set of events; determining an outcome of the event, the outcome comprising one of a strike, a ball, a foul, a hit, or a walk; and a processor for executing the computer program instructions.

10. The system of claim 9 further comprising: a display for displaying video footage of the event to the player.

11. The method of claim 9 further comprising instructions for: determining a score adjustment for the second player based on the outcome of the event; and adjusting a second player's score based on the score adjustment.

12. The system of claim 9, wherein an event comprises a pitch from the athlete represented by the pitching selection in a past real world game of the baseball league, and the result of the pitch based on the actions of the selected athletes.

13. The system of claim 9, wherein an event comprises an at-bat from the athlete represented by the batting selection in a past real world game of the baseball league against the athlete represented by the pitching selection, and the result of the at-bat is based on the actions of the selected athletes.

14. A non-transitory computer-readable medium storing executable computer program instructions for implementing a fantasy baseball strategy card game, the instructions executable to perform steps comprising: dealing a set of pitcher cards to a first player from a deck of pitcher cards, each card indicating a real world pitcher who has played in a baseball league; dealing a set of batter cards to a second player from a deck of batter cards, each card indicating a real world batter who has played in the baseball league; receiving from the first player a selection comprising one of the pitcher cards from the set of pitcher cards; receiving from the second player a selection comprising one of the batter cards from the set of batter cards; generating a set of events where the pitcher represented by the selected pitcher card pitched to the batter represented by the selected batter card in a real world game of the baseball league; selecting randomly an event from the generated set of events; and determining an outcome of the event, the outcome comprising one of a strike, a ball, a foul, a hit, or a walk.

15. The non-transitory computer-readable medium of claim 14 further comprising: displaying video footage of the event to the player.

16. The non-transitory computer-readable medium of claim 14 further comprising: determining a score adjustment for the second player based on the outcome of the event; and adjusting a second player's score based on the score adjustment.

17. The non-transitory computer-readable medium of claim 14, wherein an event comprises a pitch from the athlete represented by the pitching selection in a past real world game of the baseball league, and the result of the pitch based on the actions of the selected athletes.

18. The non-transitory computer-readable medium of claim 14, wherein an event comprises an at-bat from the athlete represented by the batting selection in a past real world game of the baseball league against the athlete represented by the pitching selection, and the result of the at-bat is based on the actions of the selected athletes.

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