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Last Updated: April 25, 2024

Claims for Patent: 8,070,607


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Summary for Patent: 8,070,607
Title:Competition game system and game apparatus
Abstract: A competition game system designed such that tactical data created based on respective results of input operations to manual operation sections of two game apparatuses are transmitted and received between the game apparatuses to allow a competition game having an identical event to be progressed in each of the game apparatuses based on the transmitted and received tactical data. Each of the game apparatuses comprises an action-setting section 305 adapted to create player-side tactical data corresponding to a content of an input operation from the manual operation section 10A, a communication control section 306 adapted to transmit the player-side tactical data created by the action-setting section 305, to the opponent\'s game apparatus, and receive opponent-side tactical data from the opponent\'s game apparatus, through a communication section 130, a determination section 307 adapted to determine a competition result, based on the player-side and opponent-side tactical data, and an image display control section 302 adapted to display a game image onto a display unit 3 according to the determined competition result. The competition game system of the present invention makes it possible to efficiently achieve a competition game while exchanging minimum data between a plurality of game apparatuses having the same configuration, without setting a master-servant relationship to the game apparatuses.
Inventor(s): Takahashi; Naoki (Kobe, JP), Uchiyama; Satoshi (Kobe, JP), Inoue; Yoshihisa (Kobe, JP), Kitakaze; Yusuke (Kobe, JP)
Assignee: Konami Digital Entertainment Co., Ltd. (Tokyo, JP)
Application Number:11/887,288
Patent Claims:1. A competition game system configured to simulate a baseball game comprising at least two game apparatuses each including a manual operation section for allowing a player to perform an input operation, and a display unit for displaying an image, wherein tactical data created based on respective results of the input operations to said manual operation sections are transmitted and received between respective ones of said game apparatuses via a communication section to allow a competition game having an identical event to be progressed in each of said game apparatuses based on said transmitted and received tactical data, wherein each of said game apparatuses comprising: an action-setting means adapted, based on a result of an input operation to said manual operation section by a player, to create player-side tactical data; a transmitting/receiving control means adapted to transmit said player-side tactical data created by said action-setting means, to the at least one opponent's game apparatus, and receive opponent-side tactical data from said opponent's game apparatus, through said communication section; a determination means adapted to determine a competition result, based on said player-side tactical data, and said opponent-side tactical data received by said transmitting/receiving control means; and an image display control means adapted to display a game image onto said display unit according to said competition result determined by said determination means, wherein said determination means includes: a first storage means adapted to store a plurality of types of player's tactics and respective success probabilities of said player's tactics, in associated relation; and a second storage means adapted to store a plurality of types of opponent's tactics and respective success probabilities of said opponent's tactics, in associated relation; wherein said determination means is operable, based on a previously stored success probability of each of selected one or more of said player's tactics, and a previously stored success probability of each of selected one or more of said opponent's tactics which are received from said opponent's game apparatus by said transmitting/receiving control means, to determine a competition result in accordance with a predetermined result determination rule which is shared by said at least two game apparatuses; said image display control means is operable to display a player's character onto said display unit: and said manual operation section is operable, when said player's character is configured to simulate a pitcher, to allow a player to input, as a tactic, pitching data including at least one of a pitch type, a pitched-ball speed and a pitch location of a ball character configured to simulate a ball to be thrown by said player's character.

2. The competition game system as defined in claim 1, wherein said action-setting means is operable to create the player-side tactical data in conformity to a content of the input operation to said manual operation section.

3. The competition game system as defined in claim 1, wherein said action-setting means includes operation judgment means adapted to judge whether there is an input operation to said manual operation section, wherein said action-setting means is operable, when it is judged that there is no input operation, to create the player-side tactical data in accordance with a predetermined tactic creation rule.

4. The competition game system as defined in claim 1, wherein: said communication section includes a buffer adapted to temporarily store at least received data; and said transmitting/receiving control means is operable, after transmitting the player-side tactical data to said opponent's game apparatus, to access said buffer so as to obtain received data therefrom.

5. The competition game system as defined in claim 1, wherein said manual operation section is adapted to allow a plurality of tactics determining a content of the game progression, to be manually operated in a selectable manner.

6. The competition game system as defined in claim 1, further comprising a random number generation means which is shared by all of said game apparatuses, and operable to generate a pseudo-random number for use as said predetermined result determination rule, said random number generation means being adapted to be initialized before start of said game.

7. The competition game system as defined in claim 1, wherein said competition result to be determined by said determination means is a result of execution of one sequence, and said game is made up of a series of sequences.

8. The competition game system as defined in claim 1, wherein said image display control means is operable to display, on the display unit in each of said game apparatuses, an image of a competition game configured such that a player's character and an opponent's character alternately play on offensive and defensive sides through a game medium, wherein each of said game apparatus includes: an area-graphic display control means adapted to display, in a predetermined position of an image screen of said display unit, an area graphic having a predetermined shape which virtually represents a designable range for a given offensive location set in a game space of said game medium by the offensive side, and a given defensive location set in said game space by the defensive side in such a manner as to take a given action relative to said game medium; a setup means adapted, depending on whether said game apparatus is played on the offensive or defensive side, to allow a corresponding one of said offensive and defensive location to be set up in said area graphic as the player-side tactical data to be created based on a result of an input operation to said manual operation section, and to set up a shape of a first mark image on the basis of said setup location; a mark display control means adapted to display, onto said area graphic, said first mark image set up by said setup means, and, after completion of said setup processing by said setup means, display, onto said area graphic image, a second mark image which is received from the opponent's game apparatus through said communication means, and set up in a predetermined shape on the basis of the other one of said offensive and defensive locations which is set up in said area graphic; and an offensive vs. defensive result-setting means adapted to set an offensive vs. defensive result depending on a level of overlapping between said first and second mark images, wherein said action-setting means is operable to create the shape of said first mark image as the player-side tactical data.

9. A game apparatus for use in a competition game system configured to simulate a baseball game with at least one other game apparatus, each game apparatus including a manual operation section for allowing a player to perform an input operation, and a display unit for displaying an image, wherein tactical data created based on respective results of the input operations to said manual operation sections are transmitted and received among said game apparatus and said at least one other game apparatus via a communication section to allow a competition game having an identical event to be progressed based on said transmitted and received tactical data, wherein said game apparatus comprising: an action-setting means adapted, based on a result of an input operation to said manual operation section by a player, to create player-side tactical data; a transmitting/receiving control means adapted to transmit said player-side tactical data created by said action-setting means, to the at least one opponent's game apparatus, and receive opponent-side tactical data from said opponent's game apparatus, through said communication section; a determination means adapted to determine a competition result, based on said player-side tactical data, and said opponent-side tactical data received by said transmitting/receiving control means; and an image display control means adapted to display a game image onto said display unit according to said competition result determined by said determination means, wherein said determination means includes: a first storage means adapted to store a plurality of types of player's tactics and respective success probabilities of said player's tactics, in associated relation; and a second storage means adapted to store a plurality of types of opponent's tactics and respective success probabilities of said opponent's tactics, in associated relation; wherein said determination means is operable, based on a success probability of each of selected one or more of said player's tactics, and a success probability of each of selected one or more of said opponent's tactics which are received from said opponent's game apparatus by said transmitting/receiving control means, to determine a competition result in accordance with a predetermined result determination rule which is shared by said game apparatus and said at least one other game apparatus, including said opponent's game apparatus; said image display control means is operable to display a player's character onto said display unit; and said manual operation section is operable when said player's character is configured to simulate a pitcher, to allow a player to input, as a tactic, pitching data including at least one of a pitch type, a pitched-ball speed and a pitch location of a ball character configured to simulate a ball to be thrown by said player's character.

10. The competition game system of claim 1, wherein a player's tactic among said player's tactics indicates a tactic selected by the player from among a plurality of predetermined tactics; an opponent's tactic among said opponent's tactics indicates a tactic selected by the opponent from among the plurality of predetermined tactics; in the case where the player's tactic and the opponent's tactic are coincident with each other, the determination means determines the competition result in accordance with the success probability associated with the tactic selected by one of the player and the opponent; and in a case where the player's tactic and the opponent's tactic are not coincident with each other, the determination means determines the competition result in accordance with the success probability associated with the tactic selected by the other one of the player and the opponent.

11. The competition game system of claim 1, further comprising: first selecting means for selecting one or more player tactics from among the stored plurality of type of player's tactics to be active; and second selecting means for selecting one or more opponent tactics from among the stored plurality of type of opponent's tactics to be active; and wherein multiple tactics are selected to be active from among either one or both of the stored plurality of player tactics and the stored plurality of opponent's tactics; wherein said determining means determines said competition result based on previously stored, respective success probabilities of said selected active multiple tactics, in associated relation.

12. A competition game system configured to simulate a baseball game comprising at least two game apparatuses each including a manual operation section for allowing a player to perform an input operation, and a display unit for displaying an image, wherein tactical data created based on respective results of the input operations to said manual operation sections are transmitted and received between respective ones of said game apparatuses via a communication section to allow a competition game having an identical event to be progressed in each of said game apparatuses based on said transmitted and received tactical data, wherein each of said game apparatuses comprising: an action-setting means adapted, based on a result of an input operation to said manual operation section by a player, to create player-side tactical data; a transmitting/receiving control means adapted to transmit said player-side tactical data created by said action-setting means, to the at least one opponent's game apparatus, and receive opponent-side tactical data from said opponent's game apparatus, through said communication section; a determination means adapted to determine a competition result, based on said player-side tactical data, and said opponent-side tactical data received by said transmitting/receiving control means; and an image display control means adapted to display a game image onto said display unit according to said competition result determined by said determination means, wherein said determination means includes: a first storage means adapted to store a plurality of types of player's tactics and respective success probabilities of said player's tactics, in associated relation; and a second storage means adapted to store a plurality of types of opponent's tactics and respective success probabilities of said opponent's tactics, in associated relation; wherein said determination means is operable, based on a previously stored success probability of each of selected one or more of said player's tactics, and a previously stored success probability of each of selected one or more of said opponent's tactics which are received from said opponent's game apparatus by said transmitting/receiving control means, to determine a competition result in accordance with a predetermined result determination rule which is shared by said at least two game apparatuses, said image display control means is operable to display a player's character onto said display unit; and said manual operation section is operable, when said player's character is configured to simulate a batter, to allow a player to input, as a tactic, batting data countering said pitching data, said betting data including at least one of a swing height and a swing speed of a bat character configured to simulate a bat to be swung by said player's character.

13. A game apparatus for use in a competition game system configured to simulate a baseball game with at least one other game apparatus, each game apparatus including a manual operation section for allowing a player to perform an input operation, and a display unit for displaying an image, wherein tactical data created based on respective results of the input operations to said manual operation sections are transmitted and received among said game apparatus and said at least one other game apparatus via a communication section to allow a competition game having an identical event to be progressed based on said transmitted and received tactical data, wherein said game apparatus comprising: an action-setting means adapted, based on a result of an input operation to said manual operation section by a player, to create player-side tactical data; a transmitting/receiving control means adapted to transmit said player-side tactical data created by said action-setting means, to the at least one opponent's game apparatus, and receive opponent-side tactical data from said opponent's game apparatus, through said communication section; a determination means adapted to determine a competition result, based on said player-side tactical data, and said opponent-side tactical data received by said transmitting/receiving control means; and an image display control means adapted to display a game image onto said display unit according to said competition result determined by said determination means, wherein said determination means includes: a first storage means adapted to store a plurality of types of player's tactics and respective success probabilities of said player's tactics, in associated relation; and a second storage means adapted to store a plurality of types of opponent's tactics and respective success probabilities of said opponent's tactics, in associated relation; wherein said determination means is operable, based on a success probability of each of selected one or more of said player's tactics, and a success probability of each of selected one or more of said opponent's tactics which are received from said opponent's game apparatus by said transmitting/receiving control means, to determine a competition result in accordance with a predetermined result determination rule which is shared by said game apparatus and said at least one other game apparatus, including said opponent's game apparatus; said image display control means is operable to display a player's character onto said display unit; and said manual operation section is operable, when said player's character is configured to simulate a batter, to allow a player to input, as a tactic, batting data countering said pitching data, said betting data including at least one of a swing height and a swing speed of a bat character configured to simulate a bat to be swung by said player's character.

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